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May 20, 2013
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Home > Game guide > Fatigue guide

Fatigue guide

Fatigue and Energy

As the players play they get tired, reducing their energy level and thus their performance. In order for a player to play again as he normally would he must rest on the bench.

There are two factors that determine the speed at which a player becomes fatigued: his actions and his Stamina skills. A player who remains on the court running from one side to the other without carrying out an action will also slowly deplete his energy, but at a much slower rate than a player who does not stop playing.

The energy a player loses in one action can be calculated using the following chart:

Lost energy per action
Action Loss of Energy
* There are also other factors that could influence the loss of energy caused by actions, such as Teamwork, which could increase or decrease a percentage of the energy used in every action. The Cards and Talents could also affect the Energy level of the players.
Remaining on the court 25/STA each fraction (1/25) of a minute
Sprinting during a full second 75/STA
Making a Shot 100/STA
Making a Pass 75/STA
Making a Jump 100/STA
Making a Block 100/STA
Trying to Steal/Stealing 75/STA

You should not worry that your players may become fatigued. You just need to make sure that you have enough players to rotate and that you give each of them some time to rest on the bench so that they come out rested to play on the court.

When a player has a little bit of energy he is fatigued and his performance is reduced considerably. All of his Shooting, Offensive and Defensive skills are reduced to a greater extent the less energy a player has. His speed for moving about the court is also reduced.

Therefore, when you see that a player has a low energy level you should change him or try not to make decisive moves because it is very likely that he will miss.

A player regains energy in the following way:

Regaining of Energy
Situation Regaining of Energy
After down time 0 energy
At the beginning of every quarter 10 energy
Each full quarter at the bench 50 energy (or the equivalent to the time spent on the bench)

"Boost" in the initial levels:

When you start to play you do not have enough players to make changes, however your players do not experience as much reduction in energy that they would normally experience. In the first level the loss of fatigue is reduced by 100%, in the second level it is reduced by 80% and so forth until the sixth level in which the loss of energy is produced regularly. It is important that when you reach that level you have reserves. If not your players will be fatigued and will barely be able to finish the games!

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