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May 19, 2013
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Home > Game guide > Regulations

Regulations

Playing a match:

Controls:

To move around the court use the arrow keys (up, down, left and right). These keys are used both to attack and defend, but they have different functions in each situation:

Keys to play BasketDudes
Key Action
Attack Defense
A Depending on the type of player and if he's available, he will try to dribble or post up* Change player
S Pass Steal
D Shot Block
W Sprint and charges Sprint
Q Taunt -
D key + opposite direction Shot fake** -
F5 Change game camera
0 Time Out
Teclas 1, 2 y 3 Activate Game Cards
Teclas 3, 5 y 6 Activate Player Talents

*Post up: To "post up" is to establish a position in the low post, the area near the basket below the foul line, usually in order to take advantage of a smaller defender.

**Short fake: A quick bending of the knees to fake a jump shot, followed by a drive to the basket should the defender leave his feet, or continuing with the shot if he don't.

Shots:

  • To get the maximum performance from your team you should take care when choosing who performs the shots.Try choosing players with high ratings in the type of shot you're doing (2PT shots or 3PT shots) or you will fail a lot more shots than you want to.
  • You should also bear in mind rival players when it comes to shooting. The more opponents you have nearby, the more difficult it will be to perform a successful shot. To improve the chances of scoring, try shooting "alone", without opponents nearby, specially those opponents with high Defense ratings, such as Centers and Power Forwards. For the same reason, when you want to stop your opponent from scoring, pressure him with your players, especially those with high Defense values. You will notice how that soon weakens their shots.
  • The distance you shoot from is also important. The further away you are, the harder it will be to score!
  • When shooting, take into consideration not only players' passive values, but also how you move the player. When you press the shot key, release it when your player is at the highest point of his jump to get the best possible shot.

Passes:

  • When you pass, you can indicate the direction in which you want to make the pass by pressing one of the four direction keys. If you don't press a key, the player will pass the ball to the closest player in the direction he is facing. If you press any of the direction keys, the ball will be passed to a player in the same court quadrant.
  • Be careful with long distance passes. Unless your player is very good at passing, you may mess them up. Try not to pass over a distance of more than half the court.

Shot Fakes:

  • BasketDudes players can make shot fakes to trick their opponents and prevent a block. When a player is dribbling the ball and fakes a shot, he can't continue dribbling (that's a double dribble and he'll lose the ball). So he should either pass the ball or shoot. In any case, if a player receives the ball, doesn't dribble, but makes a shot fake, he can move after the shot fake.

Hooks and pivoting:

  • If or when a player can't bounce the ball anymore or can't move, he can still pivot. If he's pivoted, but isn't facing the basket, then he can't make a normal shot from this position - he'll have to make a hook shot.

Free Throws:

  • A new Free Throw interface has been implemented. Managers, aside from their ability to make player free throws, will have to prove their skill to mark the highest score. Based on how good or badly they shoot; they will either fail or will earn 1 to 3 points for the shot.

Dribbling:

  • Now BasketDudes has a “Dynamic Dribbling System” associated with the each type of player. Dribbling is a fast player feature for Point Guards, Shooting Guards or Small Forwards. When a player can dribble, a sign appears under his feet, and it is up to the Manager to decide whether to let him dribble or not. The implied game-mechanic requires the Manager to press and hold the Dribbling key (by default, the A key) and, at the same time, press the arrow keys in the direction he wants to break through the block. Whether he dribbles successfully or not will depend not only on the player's features, but also on the features of the player blocking him as well.

Taunt:

  • A taunt is a stylish move used to provoke an opponent. However, if during a Taunt, the Manager presses the shot key, the player will take one step back to shoot, making it hard for his rival to block him.

Charges:

  • The Charges system refers to the player's size and the use of the Sprint key. Heavy players sprinting down court can use their bodies to push their rival players out of the way and even knock down their defenders. The features of the charging player and of the player being charged affect the charge itself, and may have different outcomes, including the referee blowing a foul play (either on attack or defense).

Post Up:

  • Post Up is a typical move for Small Forwards and Power Forwards capable of moving in and using their bodies to get close to the basket. In BasketDudes, just like the Dribbling system, Post Up is dynamic. During a match, when a player posts up, a special sign will appear under his feet and the Manager will decide to post up or not with this player. Once in place, the player can move towards the basket step by step, pushing his defender out of the way to get a closer shot at the basket. However, he's more likely to commit a foul on attack - and every time he pushes in, the probability of being called for a foul increases.

Defense:

  • To defend, you can use two main actions: Steals and Blocks. To steal you need to be near the player with the ball and press the steal key as many times as necessary. Bear in mind that the more times you press in a row with the same player, the more likely you are to commit a foul!
  • To block you have to place yourself in the path of the shot and jump at the right moment. In both cases it is always better to use players who have high ratings in Block or Steal for each one of these actions.
  • If you do not arrive in time to block or steal the ball, you can pressure the rival players by placing your players near those on the other team when they are about to perform a short or a lay-up. Players with higher Defense ratings are much more effective at preventing shots and lay ups.

Friendly Abandons:

  • During timeouts, Managers can offer the rival team a friendly abandon, of course granting them the victory. Use of this feature is limited: a friendly abandon can only be offered up to 3 times during each game. If accepted by the other Manager, the result doesn't affect competition scores and the rewards obtained will be proportionate to the amount of actions and time played until the acceptance of the match abandon.

During the match:

  • Your players have a color bar which indicates how tired they are. The longer they are on the court without being substituted, the more this bar will be used up. Similarly, sprinting and other actions can cause fatigue amongst the players. The greater their fatigue, the lower their performance will be during the match. Don't forget this when performing actions with your players: try to keep them from getting tired by substituting them often. Don't worry too much about this at the beginning, as you will notice your players won't get tired so easily along the first few levels.

Cards, Talents and Traits:

  • In a BasketDudes' match, there are other determining factors apart from the player's skills and the Manager's expertise in the game. Game Cards and Talents are factors which can also greatly affect the game's strategy. Some have a continuous effect, while others require being triggered by pressing the number keys that appear below their image in the panel in the lower left-hand side of the screen.
  • The main difference between Game Cards and Talents is that Cards expire once they have been used, and belong to the team, whereas Talents never expire, they just take a while to recharge, and they are assigned to one particular player.
  • Each Talent and Card has a special and individual effect on the game.
  • BasketDudes has a wide variety of elements: Game Cards, Talents, players and all types of objects in the in-game shop. Have a look around, practice with what you find, discover which of them best suits your playing style and no rival will be able to snatch victory away from you.
  • Now for Traits, the best players of the WBC have the ability to get powerful skills to enhance their already great qualities - only available for this selected group. Traits work like special passive Talents. They can be overwritten and changed to suit your player in other game functions.

Between matches:

Equipment:

  • You can equip your team with an array of items that will strengthen their skills: wristbands, armbands, sneakers and tattoos. To be able to assign them to a player, use the Equip option in the Team section. Items can be obtained from the in-game shop or as a prize for playing matches on Chestballs. Players can wear any kind of item, improving those skills that you feel are more convenient.
  • Not all of the items work in the same way. Once tattoos have been given to a player they cannot be removed in the normal way. Instead, you must use a special Manager Card in order to remove the tattoo from a player. Think hard before equipping one of your players with a certain tattoo!

Bear with you that Traits are special passive skills that can be assigned directly over a given Player. They are exclusive to a select group of WBC players and are part of a new improvement to the BasketDudes’ equipment system.

Growth and Development:

  • As you play matches both your team and your players gain experience. When they have sufficient experience they level up. There are 30 levels for both players and teams.
  • When your team levels up, new items may be unlocked in the shop: equipment for your players, new Game Card levels and new players. We recommend you visit the shop every time you level up to check what new players and items are available.
  • Every time a player levels up, one of his skill increases. Higher level players put more game pressure on the lower level players, reducing their performance. The higher the level of your players, the more difficult it will be for your opponents to defeat you.

Not all players can be accessed by all teams, since the latter is distributed along a series of categories. Teams must reach a certain level to unlock and access new categories. The player categories are: Rookie, Amateur, Pro and ALL-STAR.

Pro players have new types of Talents that they can use. They are silver and offer new player enhancements compared to lower category players.

Likewise, ALL-STAR players also have new types of Talents. They are gold with extra room for Traits. Despite the fact that every ALL-STAR player has Traits, not all Traits are available for all ALL-STAR players. It's the Manager's decision to choose which Trait is used for each player.

Competition System:

  • The WBC teams are divided into 2 different categories, the WBC ALL-STARS DIVISION and the BEGINNER'S DIVISION, and these 2 imply several sub-leagues, which are explained below:

BEGINNER'S DIVISION:

  • All teams from level 1 to 7 belong to the Rookie league.
  • All teams from level 8 to 11 belong to the Amateur league.
  • All teams from level 12 to 14 belong to the Pro league.

WBC ALL-STARS DIVISION:

  • All teams that reach level 15 will enter the WBC ALL-STARS DIVISION. Within the WBC ALL-STARS DIVISION, teams will have the chance to compete to be part of the elite group of Managers, and to do so, they have to be ranked at the top of WBC STARS classification.
  • This classification will be different from the former ranking system (BasketDudes “Season One”) because it will be controlled by the ASP ranking system (similar to ELO in chess). Each Manager, once his team has reached level 15, will receive 2,400 ASP points (All-Stars Points) and then, will win or lose these points depending on his results on the court against other teams from the WBC ALL-STAR DIVISION.
  • Within the WBC ALL-STARS DIVISION, there are as well different sub-leagues, also called the Honor Divisions, that are set every 15 days by the ASP ranking system. The PROMO POOL consists of ALL the teams belonging to the WBC ALL-STARS DVISION, where Managers and their teams will earn ASP points by competing against each other. The PROMO POOL results shall establish the available spots in the top WBC ALL-STARS DIVISION leagues. The top 100 ranked teams in the PROMO POOL will classify to compete in one of these leagues, and within the following 15 days, they will compete to win their assigned leagues, including the exclusive WBC ALL-STARS LEAGUE.
  • The PROMO POOL includes all the WBC ALL-STAR DIVISION teams. This is the ranking where Managers earn ELO points. The PROMO POOL results establish the available spots in the top WBC ALL-STAR DIVISION leagues. Every 15 days, the top 100 ranked in the PROMO POOL will classify for these leagues. And for two weeks, they will compete to try to win the league.

PLAY BUTTON:

  • Whatever division or category a team is playing in, all the official matches will be played using the "PLAY" button found on the lobby's main menu (the former "Play Now" button from BasketDudes "Season One").
  • The "PLAY" button constitutes the new BasketDudes "Season Two" match-making or automatic pairing system. When a player presses PLAY, the system will search for another Manager who has as well pressed the PLAY button and that is also seeking to play a match. The match-making system uses a series of parameters to find a suitable and adequate opponent, such as being in the same division, same Weekly Board, category, similar PWP, not recently played or similar latency, etc. If no opponent is found with these criteria, as the clock ticks, the pairing criteria widens the search bracketing parameters, so that everyone can play, and even though there might not be Managers online meeting all the initial requirements.
  • Aside from the official tournament competition system ("PLAY" button), Managers can compete against anyone they want through "Duels", which imply non-official matches and thus do not count for the ASP ranking nor the divisions' sub-leagues, but they still provide experience and Chestball rewards, although of much lower value.

Trophies:

  • Every day a trophy is given to each one of the Beginner's Division leagues. Also, the winners of the WBC ALL-STARS DIVISION leagues will receive trophies every 15 days.

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